Jean-Michel Blottière is a pioneer in the field of new technologies. After preparing ENS Ulm – a French grande école (higher education establishment), he created TILT, the very first magazine dedicated to Videogames in Europe (1982), and PixiFoly, the first TV Show to plunge audiences into virtual worlds (1983). Since then, he has been Editor in chief of magazines such as Consoles + or PC Review. He has produced and hosted TV Shows (Pixifoly, Microkids, the Night of Videogames…). As Editorial Consultant for all of Canal+’s « new programs”, he was involved in the creation of such groundbreaking programs as Cyberflash, Cyberculture and Le Deuxième Monde (8 years before Second Life!). He has been leading prestigious Festivals and Conferences in Europe (Imagina, FMX, Videogame Economics Forum…). He is the President of Games for Change Europe, and CEO of NX Publishing – The NeXt Media Specialists – a communication company specialized in the field of VFX, Animation, Videogames, VR-MR-AR, and Transmedia.
Dave Gougé has been marketing technology and entertainment for over 25. Over the course of his career he has put together over 100 events as a curator and host, covering the entertainment, design and retail industries. Dave specializes in building products and brands through targeted community engagements that enhance market positioning.
Dave is currently Head of Marketing at Weta Digital, one of the world’s premiere visual effects companies known for The Lord of the Rings, Avatar and the recent Planet of the Apes films. He previously managed Autodesk’s Media & Entertainment brand portfolio and worked as a strategic advisor for breakout mobile app developer Limbic (creators of Zombie Gunship and Tower Madness). In the first part of his career Dave worked at CNET and advertising agencies Young & Rubicam and Goodby Silverstein & Partners among others.
Thomas Haegele is the Co-Founder of Filmakademie Baden-Württemberg, where he has been teaching Animation and Digital Imaging (1991), Founder and Director of the Institute of Animation at Filmakademie and Founder & Conference Chair of FMX – International Conference on Animation, Effects, Games and Digital Media (2002). Prior to his engagement at Filmakademie, Thomas founded Polygon, one of the first 3D Computer Animation production houses in Germany (1986). Thomas retired in 2016 and lives with his wife, Renate Haegele, in Berlin.
Michele Ziegler Paris Producer
Hired for the implementation of TUMO Paris, the first free public educational center for creative technologies in France, providing gamified learning courses for 1,500 teenagers, Michele Ziegler has started working for Forum des images in April 2018. Since the successful opening of TUMO in September, she is in charge of strategy, aiming at positioning the Forum des images in the creative technology industry world. Her missions encompass the development of new offers, such as new B2B events like RealTime Conference with worldwide actors in the field. Her main goal is to get industries and international actors together and share experiences in order to improve the creative workflow and innovate the educational and training sectors. Having an international cultural and event management background, Michele has created the first educational program for service design and design thinking in the Netherlands, and launched projects around creative technologies, often aimed at wide local and foreign audiences, for private and public institutions worldwide. Passionate about strategic event design, she has created and produced innovative event formats for museums, like the Cité des sciences et de l’industrie, in order to help making culture, science and creative technologies available for all. She is supervising producer of the RealTime Conference co-producer Forum des images, managing the production in Paris.
Victoria Abrash has produced dozens of conferences in New York and around the United States including Games for Change; the National Performing Arts Convention; APAP|NYC, the world’s premier performing arts marketplace, and many others. She has also worked widely as a theatrical dramaturg and is on faculty at The New School university in New York.
David Bowman joined Darewise in 2018, bringing a wealth of experience to his role as Chief Product Officer. He is responsible for creative and production leadership on Darewise’s “Project-C”. Prior to joining Darewise, David worked in design, production, and leadership roles at Bungie, Turbine, Artifact Entertainment, Certain Affinity, Burst Online, Crytek, and Telltale.
Xavier’s career in animation and computer graphics has spanned over 30 years – from commercial films and corporate presentations, to visual effects – in Europe and Asia. Xavier’s domain of expertise includes computer graphics production and studio management. Xavier has been instrumental in business development for visual technology companies in Silicon Valley, including Believe Inc. (rendering technology), and PiXlogic Inc. (visual search).
Xavier currently advises and consults for creative and technical global entities, to guide their international business development: Feature animation, interactive production pipeline, VR, online game platform…
Prior to joining THX as President, Xavier has been leading the development of the Lucasfilm Singapore Studio as General Manager; the Studio employed up to 500 artists to produce animated content for film (Strange Magic) and television (Clone Wars), as well as visual effects for feature films with ILM (Transformers, Iron Man, Pacific Rim) and multi-platform games (Star Wars).
Earlier, Xavier was one of the original founders of the SOGITEC Computer Graphics Group in Paris, then President of ExMACHINA, a pioneering computer animation studio in Europe, with offices in Paris, Tokyo and Los Angeles.
Xavier’s production credits also include various large format film attractions for Iwerks Entertainment (Burbank, CA) and IMAX, 3D experiences for international expositions in Japan and Korea as well as high-end games for Atari (France) and Square-Enix (Japan).
Xavier studied graphic arts at Ecole Supérieure d’Arts Graphiques (ESAG) Paris, and holds a degree in cinematography and multimedia from INAV, Institut Supérieur de l’Audiovisuel Paris, France.
David Nahon Advisor
David Nahon has been a pioneer in the commercial history of software solutions for VR, having directed the development of the first Immersive Room running on PCs (the SAS Cube in 2001) and the first commercial game engine for VR (Virtools VR Pack in 2003).
Since 1995, he has built dozens of immersive user experience for public exhibitions (begining with Z-A.net) and have been actively involved in the VR scientific community, giving him a highly qualified view on both technologies and human factors.
Within Dassault Systèmes’ 3DEXPERIENCE Lab, David incubates new business experiences, researching value in the 12 industries addressed by the group, leveraging the network of emerging technology partners he animates
David is also a key animator of the global French VR community, having co-funded the AFXR, the leading French association on xR
You can follow his activities through linkedin and twitter here